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GDT 260 Animation for the Web: Winter 2002

1.22.02

Publishing Basics

File > Publish Settings

Formats

Flash

Leave at default

HTML

Defaults are fine

Dimensions

Playback

Generally check loop, unless movie should play only once

Publishing

File > Publish

FTP Review

See http://www.chriscassell.net/classes/2001/fall/gdt150/handouts/Using+FTP for complete instructions on using FTP.

Use the following settings to upload to your webspace:

For HTML files, be sure to upload in ASCII mode. For graphics, upload in binary mode. Or choose auto-detect

Flash files should be uploaded as binary and Raw Data, NOT MacBinary.

All files visible on the web must go in your public_html folder. If it doesn't exist already, create it in your home directory.

Symbols & Libraries

Symbol: self-contained, reusable piece of content

Resuable elements:

Stored in the library (Window > Library, Cmd + L, Library button in launcher)

Each time symbol appears on stage (instance), Flash creates an exact copy of symbol

Modifications made to symbol apply to every instance of symbol

Can modify properties of instances such as

without modifying original

Can be created from existing content or from scratch

Symbol Types

Graphic Symbols

Editing in new view: can't see main stage, no stage boundaries: see top left above timeline

Symbols have own timeline and layers: separate from main stage

Black cross: registration point, center of symbol: flash uses for controlling position on stage

Modifications made to symbols apply to every instance

Button Symbols

Text buttons need to have Hit designated, otherwise only actual pixels filled by characters will be clickable

Movie Clips

Using Symbols in Multiple Movies

File > Open As Library